6B6T.BLOG / FIELD GUIDE04 / HOUSE RULES, ALLEGEDLY

“No rules*.”
Terms apply.

Gameplay may be lawless; chat still has a moderation layer. Both fit under the same server name.

* Gameplay freedom sold separately from chat mutes, bot filters, and staff permissions.

The promise*

Do what you want. Mostly.

6b6t advertises “no rules*” for gameplay. Griefing, raiding, and chaos are part of the product. The pitch is clear; the boundaries around chat are also clear, just filed elsewhere.

The gap: “no rules*” sounds absolute. Chat still has a mute system and a list of restricted behavior. Freedom has a moderation tab.

Chat moderation

There is a mute system.

Mutes apply to both chat and whispers. Restrictions cover spam, excessive automated spam, multi-account spam, doxxing, DDoS threats, malicious links, and several kinds of advertising.

Players can choose to see muted messages with /showspam on. So the server gives you an anarchy slogan, a mute log, and a switch to watch the messages the mute system hides. That is a remarkably well-labeled exception.

Open the anti-spam log and appeal information ↗

Bot traffic

Some of the chat has a pulse. Some has a script.

6b6t exposes bot filters in-game: /bots tab off hides bots from the tab list, while /bots kits off hides kit requests in chat. Those kit requests account for about 8% of chat—roughly 1,600 messages a day.

If anarchy needs a setting to hide the bots, the bot situation has become part of the user interface. Very immersive. Very configurable.

See the current server changes ↗

Field summary

Read the slogan with a footnote.

  • Player-made destruction is fair game.
  • Chat and whispers can be muted under listed restrictions.
  • Bot messages and kit requests have dedicated filters.
  • The official wording and player experience do not always occupy the same menu.